KA_Ant_Rig_&_CrowdSim

This project showcases a procedurally generated ant simulation, created entirely in Houdini. The goal was to design a system capable of simulating realistic ant movements and interactions, accounting for group behavior and environmental factors.

Key technical elements

  • Group Behavior: The interaction between ants and their collective movement were modeled using crowd simulation systems, ensuring a realistic and dynamic behavior.
  • Environmental Interactions: The movement and interactions of the ants with environmental elements, such as obstacles and other objects, were simulated and incorporated.