This project showcases a procedurally generated ant simulation, created entirely in Houdini. The goal was to design a system capable of simulating realistic ant movements and interactions, accounting for group behavior and environmental factors.
Key technical elements
- Group Behavior: The interaction between ants and their collective movement were modeled using crowd simulation systems, ensuring a realistic and dynamic behavior.
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Environmental Interactions: The movement and interactions of the ants with environmental elements, such as obstacles and other objects, were simulated and incorporated.