KA_Sting_Viper_Boxing_Shoe

🥊 This project demonstrates the creation of a thin metallic layer simulation, crafted entirely in Houdini. The objective was to design a system capable of simulating the behavior and appearance of liquid metal, specifically tailored for the Viper boxing shoe.

🔧 Key technical elements:

  • 🌊 Fluid Simulation: The metallic layer's movement and shaping were achieved using Volume simulations, enabling realistic behavior and dynamic interactions.

  • 🧩 Layering: The interactions between various layers and their effect on the simulation were modeled procedurally, ensuring precise control over the final look.

  • 🎥 Rendering: The final frames were rendered using Redshift, utilizing its speed and photorealistic capabilities to achieve the desired high-quality visual.

This project was part of my R&D where I tested various visual techniques and technical approaches for high-end commercial products.