🥊 This project demonstrates the creation of a thin metallic layer simulation, crafted entirely in Houdini. The objective was to design a system capable of simulating the behavior and appearance of liquid metal, specifically tailored for the Viper boxing shoe.
🔧 Key technical elements:
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🌊 Fluid Simulation: The metallic layer's movement and shaping were achieved using Volume simulations, enabling realistic behavior and dynamic interactions.
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🧩 Layering: The interactions between various layers and their effect on the simulation were modeled procedurally, ensuring precise control over the final look.
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🎥 Rendering: The final frames were rendered using Redshift, utilizing its speed and photorealistic capabilities to achieve the desired high-quality visual.
This project was part of my R&D where I tested various visual techniques and technical approaches for high-end commercial products.