📆 Year: 2017
🛠️ Role: Houdini FX Artist (Procedural Simulation)
🎞️ Project Type: Promo Campaign
In 2017, I was responsible for developing a fully procedural fish swarm simulation system for a promotional video created for the FINA World Championships. The goal was to generate a dynamic, organic vortex movement with hundreds of fish behaving in a natural yet controllable formation.
🔧 Technical Approach:
The setup was built entirely in Houdini, utilizing:
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🌀 Curve-based guide systems
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🎛️ Attribute-driven controls (turn radius, vortex offset, time randomization)
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🎲 Noise and variation layers for organic motion
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⚙️ Custom UI sliders for easy art direction