KA_Procedural_Fish_Swarm_Simulation

🐟 FINA World Championships – Procedural Fish Swarm Simulation

📆 Year: 2017
🛠️ Role: Houdini FX Artist (Procedural Simulation)
🎞️ Project Type: Promo Campaign

In 2017, I was responsible for developing a fully procedural fish swarm simulation system for a promotional video created for the FINA World Championships. The goal was to generate a dynamic, organic vortex movement with hundreds of fish behaving in a natural yet controllable formation.

🔧 Technical Approach:
The setup was built entirely in Houdini, utilizing:

  • 🌀 Curve-based guide systems

  • 🎛️ Attribute-driven controls (turn radius, vortex offset, time randomization)

  • 🎲 Noise and variation layers for organic motion

  • ⚙️ Custom UI sliders for easy art direction