KA_Phyllotaxis



Procedural Plant Generator Development in Houdini

This project showcases the development of a procedurally generated plant generator, entirely created using Houdini. The goal was to design a system that allows for the automatic creation of plants, where parts of the plant can be layered and modified endlessly, providing flexibility and animatability.

Key technical elements:

  • Procedural Modeling: The geometry of the plants was procedurally generated, enabling quick and flexible adjustments to the design.

  • Layering: The interactions between different layers and their effects on the simulation were modeled procedurally, ensuring precise and controlled results.

  • Animation: The growth and movement of the plants were achieved through a parameterized animation system, allowing fine-tuning of timing and style for the movements.