Procedural Plant Generator Development in Houdini
This project showcases the development of a procedurally generated plant generator, entirely created using Houdini. The goal was to design a system that allows for the automatic creation of plants, where parts of the plant can be layered and modified endlessly, providing flexibility and animatability.
Key technical elements:
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Procedural Modeling: The geometry of the plants was procedurally generated, enabling quick and flexible adjustments to the design.
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Layering: The interactions between different layers and their effects on the simulation were modeled procedurally, ensuring precise and controlled results.
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Animation: The growth and movement of the plants were achieved through a parameterized animation system, allowing fine-tuning of timing and style for the movements.