KA_Fluid_Art

💧 Experimental Houdini FLIP Simulation

This project explores the artistic potential of Houdini's FLIP fluid solver through a series of high-resolution, abstract simulations. The goal was to create visually rich, painterly motion — merging technical precision with a fluid, organic aesthetic.

Technical Breakdown:

  • FLIP Solver Simulation:
    Utilized Houdini’s FLIP solver with fine-tuned viscosity, surface tension, and custom velocity fields to create dynamic, paint-like fluid motion. The simulation generated over 1TB of data across multiple caches.

  • Multi-layer Particle FX:
    Several particle layers were developed to simulate different aspects of the fluid:

    • Main fluid body with semi-viscous behavior

    • Glitter particles with motion blur for sparkling accents

    • Secondary fine mist and splatter for textural complexity

  • Custom Shaders & Lighting:
    Shading was achieved using Redshift. Dynamic lighting setups emphasized the flow and depth of the fluid.

  • Workflow Focus:
    A fully procedural pipeline was maintained, allowing quick iterations and stylistic variations — from oily abstract motion to crisp, paint-like behaviors.

This piece demonstrates the expressive side of simulation, bridging the gap between visual effects and generative art.


Abstract Fluid Painting In Houdini. I Hope you like it. :)