💧 Experimental Houdini FLIP Simulation
This project explores the artistic potential of Houdini's FLIP fluid solver through a series of high-resolution, abstract simulations. The goal was to create visually rich, painterly motion — merging technical precision with a fluid, organic aesthetic.
Technical Breakdown:
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FLIP Solver Simulation:
Utilized Houdini’s FLIP solver with fine-tuned viscosity, surface tension, and custom velocity fields to create dynamic, paint-like fluid motion. The simulation generated over 1TB of data across multiple caches. -
Multi-layer Particle FX:
Several particle layers were developed to simulate different aspects of the fluid:-
Main fluid body with semi-viscous behavior
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Glitter particles with motion blur for sparkling accents
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Secondary fine mist and splatter for textural complexity
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Custom Shaders & Lighting:
Shading was achieved using Redshift. Dynamic lighting setups emphasized the flow and depth of the fluid. -
Workflow Focus:
A fully procedural pipeline was maintained, allowing quick iterations and stylistic variations — from oily abstract motion to crisp, paint-like behaviors.
This piece demonstrates the expressive side of simulation, bridging the gap between visual effects and generative art.