KA_Fluid_Art_R&D

๐Ÿ’ง Wonderland -  Houdini Fluid R&D.

This project explores the artistic potential of Houdini's Volume/FLIP fluid solver through a series of high-resolution, abstract simulations. The goal was to create visually rich, painterly motion merging technical precision with a fluid, organic aesthetic.

๐Ÿ”Technical Breakdown:

  • ๐ŸŒŠ Volume Simulation:
    Utilized Houdini’s Volume solver with fine-tuned viscosity and custom velocity fields to create dynamic, paint-like fluid motion. The simulation generated over 1TB of data across multiple caches.

  • ๐Ÿ’ซ Particle Simulation Layers:

    The particle simulation consists of several layers, each controlled by point advection from the volume simulation. This multi-layer approach adds complexity, enhancing the overall textural richness of the fluid motion. 

  • ๐ŸŽฌ Custom Shaders & Lighting:
    Shading was achieved using Redshift. Dynamic lighting setups emphasized the flow and depth of the fluid.

  • ๐ŸŽจ Workflow Focus:
    A fully procedural pipeline was maintained, allowing quick iterations and stylistic variations — from oily abstract motion to crisp, paint-like behaviors.

This piece demonstrates the expressive side of simulation, bridging the gap between visual effects and generative art.