๐ง Wonderland - Houdini Fluid R&D.
This project explores the artistic potential of Houdini's Volume/FLIP fluid solver through a series of high-resolution, abstract simulations. The goal was to create visually rich, painterly motion merging technical precision with a fluid, organic aesthetic.
๐Technical Breakdown:
๐ Volume Simulation:
Utilized Houdini’s Volume solver with fine-tuned viscosity and custom velocity fields to create dynamic, paint-like fluid motion. The simulation generated over 1TB of data across multiple caches.- ๐ซ Particle Simulation Layers:
The particle simulation consists of several layers, each controlled by point advection from the volume simulation. This multi-layer approach adds complexity, enhancing the overall textural richness of the fluid motion.
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๐ฌ Custom Shaders & Lighting:
Shading was achieved using Redshift. Dynamic lighting setups emphasized the flow and depth of the fluid. ๐จ Workflow Focus:
A fully procedural pipeline was maintained, allowing quick iterations and stylistic variations — from oily abstract motion to crisp, paint-like behaviors.
This piece demonstrates the expressive side of simulation, bridging the gap between visual effects and generative art.