🌸This project showcases the creation of a procedurally generated flower, built entirely in Houdini. The goal was to design a system that allows for easy manipulation of the flower's shape and animation through adjustable parameters.
🔧 Key technical elements:
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🪻 Geometry Creation: The flower's petals and components were procedurally modeled, providing flexibility for easy shape modification and variation.
🌀 Animation: The flower's blooming and movement were achieved through a parameterized animation system, enabling precise control over the timing and style of the motion.
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🎥 Rendering: The final renders were produced using Redshift, leveraging its speed and photorealistic rendering capabilities to capture the fine details of the flower.
This project was part of ongoing R&D for Monarch.tv, where I tested various visual styles and technical approaches for high-end commercial and beauty-related productions.